One criticism I have heard of some games with many resource types is that the resources all feel the same. My own game, Sprocketforge, has four different types of mana that all obey
Many games give players personal objectives to achieve by the end. This helps them decide what to do and encourages them to pursue different strategies. But these goals need to be balanced. A
Long-term goals are fun. They give players big, climactic moments to build up to throughout the game. The problem is that players need continuous feedback. Feedback helps players learn what works and
One thing many people cite as the major strength of Blood on the Clocktower is that dead players still get to play. They can continue talking with other players and vote one last
What makes for a good puzzle system? Systems like sudoku, crosswords, and jigsaws enjoy broad popularity. Good puzzles are easy to understand but hard to solve, and they make us feel clever when