A long time ago, I made a game in the style of Bomberman. Players moved around a grid, planting bombs that went off after a while, causing different effects. I needed a way
Left to their own devices, players create terminology for patterns they encounter in games. My favorite example is the term "cantrip" in Dominion: it refers to actions that give both an
When designing NPC factions for a competitive board game, their existence enriches the game world by hinting at politics within the theme. Restrictions on alliances with an NPC faction influence how players perceive