Players can sometimes be creatures of comfort. They find a strategy that works for them and stick with it. Other times, they can feel overwhelmed by too many options, so they stick with
Long-term goals are fun. They give players big, climactic moments to build up to throughout the game. The problem is that players need continuous feedback. Feedback helps players learn what works and
What makes for a good puzzle system? Systems like sudoku, crosswords, and jigsaws enjoy broad popularity. Good puzzles are easy to understand but hard to solve, and they make us feel clever when
One common way to present cards to players is through a market. From a deck, a selection is placed face up, from which the player can draft the cards they want, then replace
In games of logical induction, players perform experiments to learn how the game works. These create the reward of feeling clever for figuring out secrets, but it can be frustrating when an experiment