Externalities

While pursuing a goal, players may create new opportunities or threats for themselves or others as a side effect of their actions. This creates new goals for players, ensuring gameplay does not stall once they have achieved their primary goal.

Designing Auctions Players Can Afford to Lose

Auction mechanics risk creating degenerate gameplay when the item bid on is so valuable that players are forced to bid it up. Generally, you want situations where players are comfortable losing an auction.

Every Unsolicited Resource is a Goal

Players need goals. Without them, gameplay loses its meaning. But they also prefer to choose their own objectives. Telling players what to do next robs them of agency and makes games feel like