Scheduling is often a major barrier to people getting into the board game hobby. Adults have jobs and responsibilities, and their free time does not always align. This is especially difficult for games
To ensure a player learns a game, it must provide a near-constant stream of feedback on the outcomes of their actions. This feedback consists of rewards and punishments they can directly link
At the heart of any cooperative tabletop game is its challenge system. In the absence of a human opponent, players expect the game to offer a challenge appropriate to their skill level. Challenge
Many tabletop games feature mechanics that let one player benefit from another player’s choices. For example, in Scythe, the Enlist action grants a long-term bonus that triggers whenever a neighbor takes
Players want two contradictory things in games: to feel in control of the outcome and to be surprised by it. Surprise normally contradicts agency because players feel helpless to predict the future, but