Games ask players to make choices to overcome obstacles and reach a goal. Wildcards, resources that you can use as any other, remove both choices and obstacles. The more wildcards a player has,
Games are most fun when you are still learning and the possibilities are endless. The parts of our brain responsible for reward and motivation respond more strongly when the reward-to-effort ratio exceeds expectations,
One great thing about output randomness is getting better-than-average results. Who doesn't love rolling a natural 20 or seeing their dice explode? But in a competitive game, one player's
Passive trade systems in tabletop games solve a big problem: trade is fun, but negotiations can slow gameplay. In a passive trade system, some players offer resources for sale, and others can buy
Cooperative board games offer many advantages. Players can win more often, interactions are naturally positive, and players gain a sense of shared purpose. But being part of a team risks blurring a player’