Free-For-Alls Can Be Good, Actually

I have long opposed free-for-alls in games that involve attacking other players. I would rather have two teams. If the game has player elimination, free-for-alls mean some players have

Variable Costs Flatten Gameplay

In Mage Wars, counter-spells cost "X" mana. For Dissolve, X is the cost of the equipment you destroy; for Dispel, it is the cost of the target enchantment. The appeal

Collective Effervescence And Shared Events

In 1912, sociologist Émile Durkheim came up with the theory of "Collective Effervescence." He theorized that experiencing emotionally charged events together creates social unity. Collective effervescence requires both shared attention and

Alternatives To Targeted Attacks

In many multiplayer games, players must decide who to cooperate with and who to attack. This makes politics important, as players try to convince others that they are not a threat. Some people

The Advantages of Prefabrication

One thing that makes games fun is player creativity. Designing something in-game creates a greater sense of ownership and emotional attachment. But design can be a lot of work and sometimes matters