Ergonomics

To play a game, there is a certain amount of non-fun work that must be done. Players must perform both physical tasks, like shuffling cards, and mental tasks, like arithmetic. The goal of ergonomics is to restructure gameplay to minimize the amount of upkeep players need to perform.

Alternatives To Targeted Attacks

In many multiplayer games, players must decide who to cooperate with and who to attack. This makes politics important, as players try to convince others that they are not a threat. Some people

The Advantages of Prefabrication

One thing that makes games fun is player creativity. Designing something in-game creates a greater sense of ownership and emotional attachment. But design can be a lot of work and sometimes matters

How To Prevent Trade Goods Laundering

Some players refuse to trade because they fear giving their opponent an advantage. If your game revolves around trade, this is a problem. One of the simplest solutions is to give them resources