One big difference between tabletop and digital games is the need for a timer in the former to ensure the game ends. Two common types of timers are score timers, which end the
A long time ago, I made a game in the style of Bomberman. Players moved around a grid, planting bombs that went off after a while, causing different effects. I needed a way
When it comes to randomizers, decks of cards and token bags both provide a collection of items for players to draw from. They aren't interchangeable though; each option has strengths and
When understanding the state of a game, the greatest mental burden is parsing unique, complex text effects. Yet these effects create some of the most interesting content. One way to reduce the attention
Have you ever wondered if your board game would be better as a video game or vice versa? Online platforms like Board Game Arena might make you question whether board games have any