One of the most disruptive common mechanics in card-based games is "tutoring": searching a deck or discard pile for a card to add to your hand. Tutoring interrupts the flow
Playing cards present challenges for real-time gameplay. They take time to parse, can be difficult to pick up from the table, and are impractical to shuffle under time constraints. The game Nertz
Square grids are perhaps the most iconic type of board in board games, due to classics like chess. While hex grids are a more recent innovation, the success of Catan has made them
Effort in games should be balanced by reward. When players perform work for no reward, the game seems long, tedious, and not worth the setup. Rolling dice is work, and rolling attack dice