Feedback

When players take actions, the game needs to respond quickly with rewards and penalties so they can learn what works and what doesn't. Without this feedback, players struggle to build a model of the game.

Long-Term Goals Need Intermediate Payoffs

Long-term goals are fun. They give players big, climactic moments to build up to throughout the game. The problem is that players need continuous feedback. Feedback helps players learn what works and

Concrete Rewards Provide Better Feedback

To ensure a player learns a game, it must provide a near-constant stream of feedback on the outcomes of their actions. This feedback consists of rewards and punishments they can directly link

Hoarding Is a Degenerate Strategy

If you have played a video game RPG, you may be familiar with the frustration of a full inventory. You explore and gather items, then suddenly run into a wall and must decide