Long-term goals are fun. They give players big, climactic moments to build up to throughout the game. The problem is that players need continuous feedback. Feedback helps players learn what works and
In Blood on the Clocktower, the Artist role gets to ask one yes-or-no question per game. Artists often ask, "Is the Demon one of the following players?" naming half
To ensure a player learns a game, it must provide a near-constant stream of feedback on the outcomes of their actions. This feedback consists of rewards and punishments they can directly link
If you have played a video game RPG, you may be familiar with the frustration of a full inventory. You explore and gather items, then suddenly run into a wall and must decide
It is tempting to see progression in games as a process of gaining more and more resources and options. But options create noise. When players have many options, it takes more effort to