Ananda Guneratne

Make Risk the Default

We want players to take risks in games because it leads to more exciting and emotional moments. The problem is that people are naturally risk-averse and prefer the safe option when possible.

You Shouldn’t Design Around Cheaters

Some games make cheating difficult, while others make it almost impossible. In a deterministic game like chess, you cannot cheat because your opponent will catch you. In a social deduction game like Werewolf,