Ananda Guneratne

Let Players Break Their Action Limits Once

Action limits let players anticipate their opponents' moves by narrowing the possible move space. When players predict their opponents' actions, they can prepare for them, resulting in interactive gameplay. The downside

Atomic Turns and Passive Threats

How much should a player do in one turn? Short turns may feel empty, while long turns create downtime for others. Ideally, turns should be atomic and meaningful. The key is to create

Choosing Between Cards and Tokens

When it comes to randomizers, decks of cards and token bags both provide a collection of items for players to draw from. They aren't interchangeable though; each option has strengths and