Heuristics

Over the course of many games, players develop rules of thumb to automate low-level decision-making, allowing them to execute more sophisticated strategies. The process of learning and testing heuristics, or "climbing the heuristic tree," is a major factor in what makes games fun and replayable.

Creating Positional Heuristics Through Limits

Players develop two types of heuristics: positional and directional heuristics. Positional heuristics tell them how well they are doing, and directional heuristics tell them what to do next. You need to give players