NPCs make game worlds feel more alive by populating them with characters. But it is important to ensure NPCs feel real, not just cardboard cutouts. To evoke the impression that NPCs are actually
Rift Wizard and Rift Wizard 2 are excellent turn-based roguelike games about building an arsenal of spells and solving puzzles involving killing many monsters. So I was thrilled to see the demo
In writing, we know that audiences prefer proactive characters to reactive ones. Likewise, in game design, we want to frame players in a proactive rather than a reactive role. Practically, this means they
Restricting players to one move per turn has many advantages in turn-based board games. It simplifies turns, prevents leaders from running away from the game, and makes future actions more predictable. The
The classic social deduction setup pits an informed “evil” minority against an uninformed “good” majority, challenging the good players to find the truth. Because they are at an information disadvantage, telling the truth