Social Deduction Games Need Good Players to Lie

The classic social deduction setup pits an informed “evil” minority against an uninformed “good” majority, challenging the good players to find the truth. Because they are at an information disadvantage, telling the truth

Designing Auctions Players Can Afford to Lose

Auction mechanics risk creating degenerate gameplay when the item bid on is so valuable that players are forced to bid it up. Generally, you want situations where players are comfortable losing an auction.

The Problem with Wildcards

Games ask players to make choices to overcome obstacles and reach a goal. Wildcards, resources that you can use as any other, remove both choices and obstacles. The more wildcards a player has,

Why Some Game Mechanics Feel Flat

Games are most fun when you are still learning and the possibilities are endless. The parts of our brain responsible for reward and motivation respond more strongly when the reward-to-effort ratio