The Prismata development Team adopted a principle known as "Shalev's Rule." It states that anything players expect to be good should never be bad. For example, players expect having
An option is the right, but not the obligation, to do something. In the real world, having options is a superpower because they remove the need to make intelligent predictions about the world.
Games ask players to make choices to overcome obstacles and reach a goal. Wildcards, resources that you can use as any other, remove both choices and obstacles. The more wildcards a player has,