Optionality

An option is the right but not the obligation to take an action. In games, options can be dangerous because their flexibility removes the opportunity for players to be clever. However, they are also an important part of games.

Shalev's Rule and Optionality

The Prismata development Team adopted a principle known as "Shalev's Rule." It states that anything players expect to be good should never be bad. For example, players expect having

Free Options are Degenerate

An option is the right, but not the obligation, to do something. In the real world, having options is a superpower because they remove the need to make intelligent predictions about the world.

The Problem with Wildcards

Games ask players to make choices to overcome obstacles and reach a goal. Wildcards, resources that you can use as any other, remove both choices and obstacles. The more wildcards a player has,