When designing NPC factions for a competitive board game, their existence enriches the game world by hinting at politics within the theme. Restrictions on alliances with an NPC faction influence how players perceive
NPCs make game worlds feel more alive by populating them with characters. But it is important to ensure NPCs feel real, not just cardboard cutouts. To evoke the impression that NPCs are actually
Rift Wizard and Rift Wizard 2 are excellent turn-based roguelike games about building an arsenal of spells and solving puzzles involving killing many monsters. So I was thrilled to see the demo
In writing, we know that audiences prefer proactive characters to reactive ones. Likewise, in game design, we want to frame players in a proactive rather than a reactive role. Practically, this means they
Restricting players to one move per turn has many advantages in turn-based board games. It simplifies turns, prevents leaders from running away from the game, and makes future actions more predictable. The