You Shouldn’t Design Around Cheaters

Some games make cheating difficult, while others make it almost impossible. In a deterministic game like chess, you cannot cheat because your opponent will catch you. In a social deduction game like Werewolf,

Role Categories Are Deduction Tools

Left to their own devices, players create terminology for patterns they encounter in games. My favorite example is the term "cantrip" in Dominion: it refers to actions that give both an