Some games make cheating difficult, while others make it almost impossible. In a deterministic game like chess, you cannot cheat because your opponent will catch you. In a social deduction game like Werewolf,
A long time ago, I made a game in the style of Bomberman. Players moved around a grid, planting bombs that went off after a while, causing different effects. I needed a way
Left to their own devices, players create terminology for patterns they encounter in games. My favorite example is the term "cantrip" in Dominion: it refers to actions that give both an