Have you ever wondered if your board game would be better as a video game or vice versa? Online platforms like Board Game Arena might make you question whether board games have any
Buying items from a shop or market is a great source of progress. But when players lack the means to buy anything, it feels like a waste of time, especially if visiting the
Aggression is a bad strategy in a multiplayer game. When you spend resources attacking another player to hurt their position, the rest of the table benefits as much as you do, but with
Event cards can cause frustration if they feel too unpredictable. To avoid players feeling arbitrarily rewarded or punished, an event needs enough foreshadowing to give them an idea of what to expect. There
Players hate wasting resources, and resources they cannot store make avoiding waste all the more urgent. Free actions are a resource that cannot be stored for later, since they are once-per-turn