Progression

Players like things to change throughout the game. They especially like to become stronger, so that by the end of the game, they feel a concrete improvement.

Sticky Choices Increase Replayability

Some choices are reversible, such as moving armies around a board in Risk or discarding a power card in Spirit Island. Others are permanent, such as constructing a building in Catan or earning

How to Incentivize Difficulty Settings

One challenge in designing a single-player game is that players have varying skill levels. Challenging gameplay is good, but the traditional method of choosing a difficulty level is not very rewarding for