Players like things to change throughout the game. They especially like to become stronger, so that by the end of the game, they feel a concrete improvement.
We want players to feel like they are getting stronger over the course of the game, but increasing their power level as a function of time alone feels unearned. Players want progression to
The most precious resource in games is player attention. There is only so much to go around, and when players run out, they feel overwhelmed. Attention burden is caused by options and passive