One challenge in designing a single-player game is that players have varying skill levels. Challenging gameplay is good, but the traditional method of choosing a difficulty level is not very rewarding for
Interactivity in tabletop games can be controversial. Some people think it is an essential component of the experience, while others don't mind multiplayer solitaire. Interactivity encourages players to see the game
Second-person pronouns are common in board game rules, often indicating that the rule applies to the reader. First-person pronouns are less common but often more efficient. They reduce ambiguity and cognitive
Much of the joy in playing games comes from climbing the heuristic tree. We encounter a new game and don't know what works, so we try different tactics and see better
It is tempting to see progression in games as a process of gaining more and more resources and options. But options create noise. When players have many options, it takes more effort to