The big advantage of real-time games over turn-based games is that they prevent downtime by keeping players constantly engaged. Their greatest disadvantage is that they drastically reduce the budget of attention players have
One challenge in designing a single-player game is that players have varying skill levels. Challenging gameplay is good, but the traditional method of choosing a difficulty level is not very rewarding for players.
Interactivity in tabletop games can be controversial. Some people think it is an essential component of the experience, while others don't mind multiplayer solitaire. Interactivity encourages players to see the game
Second-person pronouns are common in board game rules, often indicating that the rule applies to the reader. First-person pronouns are less common but often more efficient. They reduce ambiguity and cognitive load by
Much of the joy in playing games comes from climbing the heuristic tree. We encounter a new game and don't know what works, so we try different tactics and see better