Every Unsolicited Resource is a Goal

Players need goals. Without them, gameplay loses its meaning. But they also prefer to choose their own objectives. Telling players what to do next robs them of agency and makes games feel like

Don’t Ask Defenders to Roll Dice

Effort in games should be balanced by reward. When players perform work for no reward, the game seems long, tedious, and not worth the setup. Rolling dice is work, and rolling attack dice