Upkeep in games feels tedious partly because it does not reward the player. Setting up the game board, shuffling cards, and restocking markets are the cost of playing. Rewarding players for these tasks
The greatest strength of spelling games is that they rely on language. Each of us has a powerful built-in pattern-matching module. By leveraging this, spelling games offer more options than other
In Blood on the Clocktower, the Artist role gets to ask one yes-or-no question per game. Artists often ask, "Is the Demon one of the following players?" naming half
Among the many biases humans suffer from is the peak-end rule. When remembering an experience, you overweigh the most intense part (the peak) and the last part (the end). In game design,
There are many types of resource costs in games. Some permanently sacrifice a resource; others only temporarily exhaust it. Some only require reaching a threshold without spending anything. Multiple cost types in one