Players hate wasting resources, and resources they cannot store make avoiding waste all the more urgent. Free actions are a resource that cannot be stored for later, since they are once-per-turn
Players need to feel that a game is moving towards a resolution. Framing your victory condition as a tug-of-war undermines this because one player's progress erases the other'
Brandon Sanderson, an author famous for his magic systems, came up with three laws for writing a magic system. They are, in order:
1. Your ability to solve problems with magic is proportional
One of the most disruptive common mechanics in card-based games is "tutoring": searching a deck or discard pile for a card to add to your hand. Tutoring interrupts the flow
Table talk does not always improve a party game. Meaningful discussion requires players to make claims supported by evidence. As any improv performer can tell you, when the only response is "no&