Social Deduction

A game design genre that requires players to reason about information while taking into account the trustworthiness of its source.

Role Categories Are Deduction Tools

Left to their own devices, players create terminology for patterns they encounter in games. My favorite example is the term "cantrip" in Dominion: it refers to actions that give both an

Social Deduction Games Need Good Players to Lie

The classic social deduction setup pits an informed “evil” minority against an uninformed “good” majority, challenging the good players to find the truth. Because they are at an information disadvantage, telling the truth