Foreshadowing

Unpleasant surprises can make gameplay feel arbitrary and unfair. Warning players in advance about events that may negatively impact them reduces frustration and restores player agency.

Show the Lock Before the Key

The lock-and-key puzzle is a popular pattern in video games. The player wants to bypass an obstacle but must first acquire something that allows them to do so, whether a literal

Foreshadowing Makes Event Cards Feel Fair

Event cards can cause frustration if they feel too unpredictable. To avoid players feeling arbitrarily rewarded or punished, an event needs enough foreshadowing to give them an idea of what to expect. There