How Cooperative Games Preserve Player Identity

Cooperative board games offer many advantages. Players can win more often, interactions are naturally positive, and players gain a sense of shared purpose. But being part of a team risks blurring a player’s individual identity. Cooperative games must preserve individuality while everyone works toward a shared goal.

Quarterbacking is the most well-known problem in cooperative games, harming individuality by having one player tell everyone what to do. The broader issue is that if players don’t feel they contribute anything unique, they lose engagement. Nobody likes feeling like an interchangeable cog. Designers commonly address this problem in three ways:

  1. Give them unique special abilities that no other player has.
  2. Make them personally responsible for a specific part of the game.
  3. Limit information so they have a unique perspective on what is happening.

Each approach works through asymmetry: by giving players powers nobody else can use, responsibilities nobody else can fulfill, or insight nobody else has access to.

Special abilities

The simplest way to create individuality is by giving players special abilities that make them better at certain tasks than others. In Pandemic, there are characters such as the Medic, who can remove all cubes when treating a disease, and the Researcher, who can give cards to players who are not in the same city when sharing research. These abilities communicate to players that they have a special role to play on the team, which creates individuality by distinguishing their contributions from those of other players.

The main advantage of special abilities is that they are easy to implement and fit into almost any game without structural changes. The disadvantage is that these roles can become burdens that pigeonhole a player into a specific style. If the researcher is better at researching, they may feel unable to do anything else. Special abilities help during the first few games while players learn their roles but are not a lasting solution.

The private puzzle and the public puzzle

To preserve individuality beyond the first few games, give players a private puzzle to solve. In Spirit Island, each player is responsible for addressing problems that arise on their section of the island, since they are geographically limited in their area of influence at the start of the game. This creates a strong sense of identity because, while others may help a little, you are ultimately the only one who can protect your part of the island.

Private puzzles require barriers to cooperation strong enough to make direct help impractical. In Spirit Island, influence does not move, so until later, other players cannot reach your problem areas with their powers. Early cooperation mainly comes through spirit-targeted powers that enhance your spirit, but still leave it up to you how to use them.

Co-op games still require a common goal. In Spirit Island, all players share the same fear and blight pools and react to the same event and fear cards. Combining a private and public puzzle makes players feel both individually important and united in purpose.

Information economies

The strongest form of individuality comes from giving players a unique perspective on the problem. In cooperative games with information economies, each player has private information they cannot share freely. In The Crew, players try to ensure certain players win tricks but don’t know their allies’ hands. They cannot communicate except once per game with a limited information-sharing ability and must rely on vague signals through card choices.

Information economies make players feel indispensable because no one else knows what they know. Other players cannot tell you how to act on knowledge only you have, so your decisions reflect your individual perspective. However, these games impose strong design constraints since the game must be built around those limits.

Conclusion

Individuality matters to people. It is fun to feel part of a group, but only if you contribute something unique to the team effort. Unique abilities, responsibilities, and perspectives give players reasons to take pride in their performance. If players can’t express individuality, they question whether it is a cooperative game or just a solo game with multiple players.