Ananda Guneratne

Trust in Games Needs Mechanical Support

Temporary alliances add a lot to a game. Working together feels great because it creates a shared sense of purpose. But being stabbed in the back by a teammate hurts a lot. To

Real-Time Games Need Breaks

The big advantage of real-time games over turn-based games is that they prevent downtime by keeping players constantly engaged. Their greatest disadvantage is that they drastically reduce the budget of attention

How to Incentivize Difficulty Settings

One challenge in designing a single-player game is that players have varying skill levels. Challenging gameplay is good, but the traditional method of choosing a difficulty level is not very rewarding for